Hello and welcome to the realistic moss foliage plants and environment pack. This pack contains 137 unique static mesh props including 57 customizable moss blueprints which let you select the length (short & long moss leaves), adjust the leaf color, and place a series of pre-set modular moss configurations in your real-time worlds. This pack also comes with 43 paintable foliage actors that consist of various sticks, leaves, twigs, and branches that can be found strewn across the mossy forest floor. You also get a bonus Excalibur-like sword mesh with clean and rusty texture variations, along with 79 textures to help you create your scenes.
You also receive a full mossy sample environment scene to run around in. The modular moss pieces, trees, and rocks from the pack were used to create the whole scene and it includes the legendary sword in the stone.
In addition, each moss blueprint has been created for placement in many different orientations, for use on multiple surfaces such as roofs, floors, angled surfaces, ledges, trees, buildings, domes, curved surfaces, poles, crates, corners, and much more...
Features:
- Select from long or short moss leaves for a more fuzzy or lush look.
- Ability to change the tint and color variation of the moss via material instance.
- Each Moss blueprint comes with mesh backing and the ability to hide leaf cards at distance for optimization.
- Moss modules come in a wide variety of configurations to fit the various shapes in your environment.
- Optimized channel-packed textures from Substance Painter
- Asset showcase map with all blueprints aligned and ready to use.
- An environment example map that shows how assets can be used to build a mossy meadow.
- Includes post-process materials for camera barrel distortion and low light noise/grain
- Includes film-style color LUT
- Lightmap UV channel on all moss and meshes ( UV Channel 1 ]
- *Nanite Moss mesh backing
- Dynamic Lighting (Hold Control + L to rotate sun)
Number of Unique Meshes: 137
Collision: (Yes, custom and automatically generated. Uses capsules when possible. Moss alpha cards have no collision)
Vertex Count: Assets range from 2 - 800,000 triangles
LODs: Yes, for non-Nanite meshes
Number of Materials and Material Instances: 27 Material instances and 10 master materials
Number of Textures: 79
Texture Resolutions: (ranges from 256x16 - 4096x4096)
Supported Development Platforms:
Windows: (Yes)Mac: (No - Nanite & Lumen enabled)
*Please note: all non-translucent moss meshes are Nanite enabled in the UE5.0 version. Static Meshes in this pack are built for use with Nanite.
* Lumen is enabled and intended for use in this project. Please visit the UE5 Lumen documentation for more info.
Unreal 5.3 support