My goal for this UE4 project is to create a tranquil VR luxury-camping experience based on the real-world Vipp shelter located near Lake Ilmmeln, Sweden. After years of creating rubble-filled, war torn environments for several FPS-AAA titles, I was itching to create a clean, peaceful environment that aesthetically relied more on subtle lighting, clean materials, and fundamental design pillars, rather than clutter, hyper-detail, and noise. It's been a lot of fun creating everything from the landscape and foliage to props, textures, and materials.